Don’t mesh around. Mesh To Spline!
Unlock edges, polygons, and outlines from your meshes as parametric splines using the new Mesh To Spline tool from Rocket Lasso. Create the splines exactly where you want them through Fields, Selection Tags, angle thresholds, and facing angles from any mesh. Extract splines from even animated meshes where more power is unleashed with splines that stick directly to the surface of your characters. Favorite 3rd party renderer doesn’t have anything like Sketch & Toon? Create complex stylized looks by outlining models, finding hard edges, showing only the front or backside, or simply drawing every single polygon. Speed up your final renders by utilizing the speed of C4D’s native Hair Render or Sketch & Toon on splines. Or use the blazing speed of rendering a spline through your favorite 3rd party renderer.
It unlocks the things I could only do in Houdini!
Dmitry Fedorov – Leviathan
Mesh to Spline is one of those tools that you think should be part of the native C4D toolset.
Andy Needham – imcalledandy.com
Create unique spline setups using live links to Selection Tags, facing angles, or even Fields
Use Mesh To Spline to create live links from an animated mesh directly into a spline that can stick directly to your Geometry
Mesh To Spline works great with Cloners & Mograph tools inside of Cinema 4D
Use Cinema 4D’s Softbody Dynamics in fun new ways by keeping the spline stuck to the mesh.
Automatically create looping animations through the Facing Angle.
Combine Mesh To Spline with Dynamics to drive animated yet dynamic animations!
Favorite 3rd party renderer doesn’t have anything like Sketch & Toon? Create complex stylized looks by outlining models, polygon groups, finding hard edges, or just drawing every single polygon!
Mesh to spline is a must-have for doing holograms and futuristic user interface renders.
See all the Mesh To Spline Training Videos
A walkthrough of all the features of Mesh To Spline can be found here!
By purchasing Mesh To Spline you agree to the End User License Agreement.
Thanks for supporting Rocket Lasso and rendering!
Chris, Dan, and Joe